|
|
 |
 |
| Platinum
Silver |
Graphite
Black |
| US$149 |
US$149 |
 |
 |
| Pure
White |
Turquoise
Blue |
| US$149 |
US$149 |
 |
  |
| Candy
Pink |
Electric
Blue (US version) |
| US$149 |
US$159 |
 |
|
| Red |
|
| US$169
(8th, Aug) |
|
|
Nintendo's
latest innovation, code-named Nintendo DS, provides users with
a unique game-play experience using features never before
offered by any other home console or hand-held game system.
This portable personal entertainment and communications unit
provides owners with new perspectives on dual screens, new
control using both touch and voice, and new connections with
two kinds of wireless game play. It's a newfound canvas on
which developers can express their creativity.
- Dual Screens: Two LCD screens
offer one of the most groundbreaking game-play advances
ever developed: experiencing a game from two perspectives
at once. Imagine the possibilities. In a racing game,
drivers might see their own vehicle's perspective on one
screen and an overall track view on the other. In a
role-playing game, the action could take place on the
first screen while the second provides a reference for a
player's tools inventory. Game play also could use both
screens at once, offering a giant boss for heroes to
defeat. In the future, games could be created allowing
users to play games on one screen while text messaging
other DS users on the other. Each 3-inch screen can
reproduce a true 3-D view and is backlit to assure
comfortable play in any lighting condition.
- Touch Screen: The lower screen
will offer something never before provided by any game
device: PDA-like touch capabilities. Players no longer
have to rely on just buttons to move characters or shift
perspectives. They can navigate menus or access inventory
items simply by touching the screen with stylus or
fingertip. A software-based keyboard might even allow the
screen to be used as an input center for games and
messaging. The possibilities are limited only by
developers' imaginations. The screen will have a tougher
film cover for durability, and will come with a stylus.
- Microphone: An available
microphone port means that in the future, players might
need only to tell their games what to do. DS software
could identify everything from voice commands to
hand-clapping. Players might be able to move their
characters simply by telling them which way to go. The
voice capabilities also could allow gamers to chat with
one another over the Internet while playing.
- Input/Output: Ports for both
Nintendo DS Game Cards and Game Boy® Advance Game Paks,
terminals for stereo headphones and microphone.
- Wireless: DS users will be
able to connect with a local wireless network of up to 16
players. Nintendo's guaranteed range is 30 feet, but will
extend far beyond that depending on circumstances (30 to
100 feet). It assures high response rates required for
real time game play, and will make use of both IEEE 802.11
and Nintendo's proprietary communication protocol, which
provides low battery consumption. Players will be able to
chat and play games without any connecting cords,
completely untethered. The DS technology also provides for
a wireless LAN connection, which could allow a
theoretically infinite number of players to connect at a
hot spot and compete at a central game hub on the
Internet, even if they're thousands of miles apart.
- Wireless Game Sharing: If
software developers desire, multiple players can compete
in wireless games, even if only one person has a game card
inserted. Players could also test-play games for
themselves as long as they stayed connected.
- 3-D: With the newly developed
graphics engine, DS can reproduce impressive 3-D
renderings that can surpass images displayed on the
Nintendo® 64. Games will run at 60 frames per second, and
allow details like fog effects and cel shading.
- Sound: The 16-channel sound
allows for greatly expanded use of voices and music, and a
richer, more immersive game experience. Stereo speakers
providing virtual surround sound, depending on the
software. A plug for headphones transmits stereo sound.
- Battery & Power Management:
The battery is rechargeable and the unit features a
low-energy-consumption design. The DS also has Power
Management functions of Sleep mode and Standby mode. In
Sleep mode, players can stop and resume game play whenever
they like. If the user receives a message from a friend or
user nearby, DS activates itself from Standby mode.
Lithium ion battery delivering six to 10 hours of play on
a four-hour charge, depending on use; power-saving sleep
mode; AC adapter.
- Processing: The unit will run
on two processors, one ARM9 one ARM7.
- New Media: For its compact
cards, the unit uses newly developed semiconductor memory,
which allows for lower cost, shorter manufacturing time
and memory capacity of more than one gigabit of
information.
- Dual Slots: Nintendo DS makes
a vast library of Game Boy® Advance games readily
available. Developers could find ways to make new
connections between GBA games and DS games. The GBA port
could be used for new hardware, enormously expanding the
functional expandability of the DS.
- Other Features: Embedded
PictoChat software that allows up to 16 users to chat at
once, embedded real-time clock, date, time and alarm,
touch-screen calibration
- Region
Free: plays NDS or GBA games
from all regions.
- Languages: English, Japanese,
Spanish, French, German, Italian
- Wireless compatibility to USA or Euro
NDS consoles.
- Comes with a Japanese
manual, no English manual.
|
|
| Online
English
manual |
|
|
|
| Change
the Language |
|
|
|
|
|
|
|