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G.Cube and Accessories

Modified Game Cube Console
(Japanese / USA version Selectable)
(Can play all Japanese or USA games)
MPU (Micro Processing Unit) -
IBM POWER PC " Gekko "
  • Production process -
    0.18 micron copper wiring technology
  • Operational frequency -
    485mHz
  • CPU efficiency -
    1125dMips (Dhrystone2.1)
  • Internal data precision -
    32bit integer & 64bit floating point
  • External bus band width -
    1.3GB / second (peak), 32bit address
    64bit data bus 162mHz
  • Internal Cache -
    L1: Order 32KB and data 32KB (8way)
    L2: 256KB (2way)

System LSI " Flipper "

  • Production process -
    0.18 micron NEC DRAM mixed loading
  • Operational frequency -
    162mHz
  • Mixed loading frame buffer -
    Approximately 2 MB
    Continuous efficiency 6.2ns (1T-SRAM)
  • Mixed loading texture cache -
    Approximately 1 MB
    Continuous efficiency 6.2ns (1T-SRAM)
  • Texture Read band width -
    10.4GB/ second (peak)
  • Main memory band width -
    2.6GB/ second (peak)
  • Pixel -
    Each 24bit of color & Z buffer
  • Image processing function -
    Fog and sub pixel anti alias, Illuminant operational hard x 8, alpha * blend, Virtual texture design, Multiple * texture / bump / environmental map, MIPMAP, Bilinear, Tri-linear and Anisotropic filter, Texture data real time thawing (S3TC), Flicker removal 3 line filter operational hard, Such as display * list real time thawing
    Sound (Flipper built-in)
  • Special 16bit-DSP -
    DSP instruction memory - 8KB RAM + 8 KB ROM
    DSP data memory - 8KB RAM + 4 KB ROM
    DSP operational frequency - 81mHz
  • Simultaneous sound -
    ADPCM: 64ch
  • Sampling frequency -
    48kHz

Floating point arithmetic system efficiency

  • 10.5GFLOPS (peak)
  • (MPU and Geometry Engine, HW Lighting total)

Capability indicatory efficiency

  • 600 ten thousand - 1200 ten thousand polygons / second (peak) (The model of the complexity which supposes the actual game and indicatory efficiency with texture and the like)


System memory (total 40MB)

  • Main memory " Splash " -
    24MB
    Continuous efficiency approximately 10ns (1t-SRAM)

A- memory

  • 16MB (81mHz DRAM)

Disk drive

  • CAV system (angle of rotation speed uniformity)
  • Even waiting time 128ms
  • Data rate 16mbps - 25mbps

Media

  • Matsushita Electric Industrial Co., Ltd. optical disk technology
  • Diameter 8cm disk
  • Capacity approximately 1.5GB

Input/output

  • Controller port x4
  • Memory card slot x2
  • NTSC output
  • Analog AV output x 1
  • Digital AV output x 1
  • High speed serial port x 2
  • High speed parallel port x 1

Power source

  • Special AC adapter DC12V x 3.5A

Console Size

  • 150mm (W) ×110mm (H) ×161mm (D)
    (The projection part is excluded)

Bundled peripheral device

  • Controller x1
  • Special AC adapter DC12V x 3.5A
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