| Substance
synthesis |
Item
turn |
SL
- GC10 |
| Power
source |
AC
100 V 50/60 Hz |
| Electric
power consumption |
30W
(electric power consumption at time of power source
stand-by: Approximately 0.4 W) |
| Size |
Width
180mm
Height 198mm
Depth 217mm
(projection ones not being included) |
| Mass |
Approximately
3kg |
|
Substance
section
(Efficiency)
|
Signal type
|
NTSC
|
|
Image output
|
Output level:
1vp. P (75 Omega)
|
|
Output terminal:
Pin jack (1 system)
|
|
S image output
|
Y output level:
1vp. P (75 Omega)
|
|
C output level:
0. 286vp. P (75 Omega)
|
|
Output terminal:
S terminal (1 system)
|
|
Digital AV
output
|
Output terminal:
Private terminal (for GAME) 1 system
|
|
Voice response
|
Output level:
2vrms (1kHz, 0dB and 10k Omega)
|
|
Output terminal:
Pin jack
|
|
The number of
terminals: 2ch mixed output 2 system,
0. 1Ch sub Woo Ha - output 1 system
|
|
Digital voice
response
|
Optical digital
output 1 system (only at the time of DVD / CD
playback)
|
|
Game efficiency
|
IBM POWER PC -
Gekko
|
Operational
frequency: 485mHz
|
|
CPU efficiency:
1125dMips (Dhrystone2.1)
|
| Graphics
Lsi - Flipper |
Operational
frequency: 162mHz
|
| Capability
indicatory efficiency |
6000000.
Indicatory efficiency with 12000000
polygons / second (the model of the complexity which
supposes the actual game and texture and the like)
|
|
Floating point
arithmetic
System efficiency
|
10 5GFLOPS
(peak)
(MPU and Geometry Engine, HW Lighting total)
|
| Media |
Matsushita
Electric Industrial Co., Ltd. optical disk technology
Diameter 8cm disk capacity: Approximately 1. the 5GB
|
|
Game controller
port
|
The number of
ports: 4
|
|
Memory card slot
|
Slot number: 2
|
Correspondence
Media |
DVD video
software, DVD-R, video CD and CD-R, CD-RW, music CD
software and the Nintendo Co. game player " Game
Cube " business software
|
| Accessory |
Game controller
x 1
remote control x 1
AAA dry cell battery x 2 (for remote control),
AC power cord
AV cable
|